
Our Own Demons
Our Own Demons, Early Concept art created by myself, I am not an artist



"Our Own Demons" is a game about a father who must travel through the underworld to save his daughter. Combining Metroidvania style levels and Soulsborne combat in a 2D sidescroller, "Our Own Demons" follows the journey of a man who must face his own fears and realize that perhaps he is not the person he thought he was.
My role in this project is Lead Designer, Art Director, Programmer and Writer, along with Lead Programmer and Composer Thien Trandih and Artist and Animator Ivy Li.
The Design Bible Contains an up-to-date design overview of the project. For a quick read, the Shorter GDC is a shorter document containing excerpts from the Design Bible.

Rough Design of Tutorial Level